To make content the interface of your Microsoft Surface application, use shape and form to provide clues that help users anticipate the function of Surface objects. Properly define the vocabulary of shapes and forms to improve the quality of the overall Surface experience.
In Surface applications, volumetric, organic shapes can be friendlier and more approachable than rectilinear forms. Rounded corners and flowing edges make users think that objects are free-floating and that they can drag and rotate the objects as they see fit.
In the following image, each control uses rounded, organic forms and subtle shading to appear enticing, approachable, and interactive, while keeping its actual interface elements minimal yet discoverable.
Still, some objects should retain sharp edges and rigid lines of their real-world equivalents, such as photographs and CD jewel cases, to help users quickly recognize them and understand their function. In cases where Surface objects mimic their real-world equivalents, you should incorporate pleasantly surprising super-realistic enhancements and features.
In the following image, the interface elements behave and appear like large cards, and they appropriately mimic real cards with straight edges and bright surfaces.
Consistency is vital in determining shape and form. If a control within an application has a rounded header that users can touch and drag, regions or objects with similar properties should have a similar look and feel.
The 360-degree nature of Microsoft Surface applications requires special consideration when it comes to line work. Users should be able to freely orient, rotate, scale, and move all objects. This flexibility can cause thin lines to appear ragged, soft, or uneven. Thicker lines tend to look better from all angles, while thinner ones can develop visual artifacts like “stair-stepping” at certain angles. For this reason, line work should generally be at least two (2) pixels wide.
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